Montran World Cup 2026 · group-stage projection
Where the table lands after all 72 group games. With 32 scored and 40 to go, each remaining match is bootstrapped from a player's own scoring history (20,000 simulated tournaments) to give a projected final total, an 80% range, and the odds of finishing top.
| Proj | Player | Projected final (80% range) | Final | Win | Top 3 |
|---|---|---|---|---|---|
| #1 | raresFarcasnow #1 · 164 | 369306–432 | 18% | 42% | |
| #2 | Radu Vnow #2 · 160 | 360290–431 | 16% | 35% | |
| #3 | Tricoloriinow #3 · 157 | 354301–406 | 8% | 27% | |
| #4 | ralucanow #4 · 154 | 347283–413 | 9% | 25% | |
| #5 | mbogdannow #5 · 154 | 346287–406 | 7% | 24% | |
| #6 | Stochastic Parrotnow #6 · 153 | 344284–407 | 8% | 22% | |
| #7 | Montrannow #7 · 152 | 342268–419 | 10% | 25% | |
| #8 | Dali002now #8 · 151 | 340284–396 | 5% | 18% | |
| #9 | Inoascanow #9 · 146 | 329270–387 | 3% | 13% | |
| #10 | Tay Taynow #10 · 144 | 324261–387 | 4% | 13% | |
| #11 | marcus23now #11 · 143 | 321268–375 | 2% | 8% | |
| #12 | Raisanow #12 · 142 | 319266–378 | 2% | 9% | |
| #13 | gnitanow #13 · 139 | 313251–377 | 3% | 9% | |
| #14 | Gullit26now #14 · 135 | 304252–356 | <1% | 4% | |
| #15 | Arhentinaanow #15 · 131 | 295238–355 | <1% | 4% | |
| #16 | The Houndnow #16 · 130 | 292234–353 | <1% | 4% | |
| #17 | Cristinow #18 · 128 | 288217–364 | 2% | 6% | |
| #18 | ri2cnow #17 · 128 | 288235–341 | <1% | 2% | |
| #19 | Pikachunow #20 · 127 | 286227–346 | <1% | 2% | |
| #20 | HoratiuTnow #19 · 127 | 286231–342 | <1% | 2% | |
| #21 | Rocky Gratianonow #22 · 126 | 283234–335 | <1% | <1% | |
| #22 | vladivostoknow #21 · 126 | 283223–349 | 1% | 4% | |
| #23 | Alexandrainow #23 · 116 | 261195–331 | <1% | 2% | |
| #24 | loaded friesnow #24 · 107 | 241191–291 | <1% | <1% | |
| #25 | Crinow #25 · 50 | 11363–168 | 0% | 0% |
Each unplayed match is a random draw from that player's own per-match points so far (skipped games count as 0, so low engagement carries forward). All 20,000 tournaments are simulated jointly, tie-broken by the pool tiebreaker, to read off win / top-3 odds. Caveats: it assumes scoring rate and engagement hold, and that remaining games keep the same MOTD/scorer mix; Matchday-3 dead rubbers add real chaos the model can't see, and thin samples get wide bands. Treat it as the shape of the run-in, not a prophecy.